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video game main menu design

PoptartPresident

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  • #1

Hey guys, so I'm almost certain this might require a free plugin, which I'm fine with. But if there's a way to do this with scripting, I'd like to do it that way.
So basically, I really don't like the current layout of my generic main menu...(when you "Pause").
It's so awkward seeing 3 empty slots when the party will never have more than 1 person.
Screen Shot 2021-11-13 at 10.27.05 AM.png

Is there any way to just make it to where the 1 party member's slot is the only one visible? Without all that empty space...
I already have it to where the amount of maximum party members is 1 in the system, but it doesn't seem to effect menu manipulation at all.

Any suggestions are welcome!

Soulrender

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  • #2

#1 - SRD's SuperTool Engine (design layout of menus)
#2 - MtTS_EmptyMenu plugin
#3 - Edit manualy and test rpg_windows.js file: you want to find Window_MenuCommand and Window_MenuStatus (but duplicate entries and save them as separate plugin)

Last edited:

ShadowDragon

  • A Slice of Happiness

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  • #3

if you have 1 actor at all time, I made a MenuCustomiser plugin,
this require some images in order to work.

while it also include the item scene and semi equip, I can drop
those if you just want the menu.

it doesn't have a status menu part though, because I dont use it,
so I didn't add it.

otherwise, you need to edit the sizes like Soulrender gives if you have
some basic knowledge.

caethyril

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  • #4

You could try saving one of these as a .js file and import as a plugin:

JavaScript:

                        Window_MenuStatus.prototype.numVisibleRows = function() {     return 1; };                      

JavaScript:

                        Window_MenuStatus.prototype.numVisibleRows = function() {     return $gameParty.maxBattleMembers(); };                      

This affects how many actors are visible in the pause menu status list.


To affect the size of the window itself, you could add these overrides to the .js file:

JavaScript:

                        Window_MenuStatus.prototype.windowWidth = function() {     return Graphics.boxWidth - 240; };  Window_MenuStatus.prototype.windowHeight = function() {     return Graphics.boxHeight; };                      

Edit appropriate values in for the return lines~

Shaz

Shaz

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Global Mod

  • Hero of the Century

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  • #5

I'm almost certain this might require a free plugin, which I'm fine with. But if there's a way to do this with scripting, I'd like to do it that way

A plugin IS scripting. Unless you mean by using the Script command in events? No, it can't be done that way.

I've moved this thread to Plugin Requests. Thank you.

PoptartPresident

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  • #6

#1 - SRD's SuperTool Engine (design layout of menus)
#2 - MtTS_EmptyMenu plugin
#3 - Edit manualy and test rpg_windows.js file: you want to find Window_MenuCommand and Window_MenuStatus (but duplicate entries and save them as separate plugin)

Hey thanks for the suggestions everyone!

I decided to go along with your suggestion Soulrender, and I tried SRD's SuperTool Engine because that seems like the most optimal one. Unfortunately, it keeps crashing my game upon startup.

Would anyone happen to know why this is occurring? Here is my plugin's list as reference:

Screen Shot 2021-11-14 at 11.24.35 AM.png Screen Shot 2021-11-14 at 11.24.44 AM.png

^^
I have no idea what that error is telling me. At first it conflicted with that "VE" module, so I turned that off as shown in the 1st screenshot, but now I'm getting this and don't know what it's saying.

ovate

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video game main menu design

Source: https://forums.rpgmakerweb.com/index.php?threads/how-do-i-edit-the-main-menu-layout.142096/

Posted by: bortonfortaryto.blogspot.com

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